Elemental Fire Kin
Salamanders are natives of the elemental plane of Fire, and thus they thrive
in hot places. These cruel, evil creatures come to the Prime Material plane for
reasons known only to them.
The head and torso of a salamander is copper-colored and has a human-like
appearance. Most of the time (80%), this aspect is a male, with flaming beard and
moustache. The female version has flowing, fiery red hair. Both aspects have
glowing yellow eyes that sometimes switch to fluorescent green. All aspects carry
a shiny metal spear, resembling highly polished steel.
The lower torso is that of a large snake, with orange coloring shading to dull
red at the tail end. The entire body is covered with wispy appendages that
appear to burn but are never consumed.
Combat: A salamander typically attacks with its metal spear, which inflicts 1d6 points
of damage plus a like amount for the spear's heat. At the same time, it can
lash out and coil around an opponent with its snake-like tail, constricting for
2d6 points of damage, plus an additional 1d6 points of damage from the heat of
its body. While fire-resistant creatures do not suffer from the salamander's
heat damage, they are still subject to the spear and constriction damage.
Salamanders can be affected only by magical weaponry or by creatures of a
magical nature or those of 4+1 or more Hit Dice. They are impervious to all
fire-based attacks. Sleep, charm, and hold spells are ineffective against them. Cold-based attacks cause an additional 1
point of damage per die of damage. The head and upper body of the salamander
has an AC of 5, while the lower body is AC 3.
A favorite salamander tactic, if the creature is encountered in a lava pit or
roaring fire, is to grab its opponents and hurl them into the flames. The
victim would naturally take damage from contact with the salamander, then take even
more from being thrown inside a roaring conflagration.
Habitat/Society: Salamanders are native to the elemental plane of Fire. They come to the Prime
Material plane for reasons known only to them, though it is rumored that
powerful wizards and priests of certain religions can summon them for a short time.
Salamanders hate cold, preferring temperatures of 300 degrees or more; they can
abide lower temperatures for only a few hours. Their lairs are typically at
least 500 degrees. Any treasure found there is the sort that can survive this
heat, such as swords, armor, rods, other ferrous items, and jewels. Things of a
combustible nature, such as parchment and wood, soft metals such as gold and
silver, and liquids, which quickly boil away, are never found in salamander lairs.
Having a nasty disposition and an evil bent, salamanders respect only power,
either the ability to resist their fire or the capability to do great damage.
Anyone else is dealt a painful, slow, burning death. It is rumored that they have
some sort of dealings with the efreeti.
When encountered on the Prime plane, salamanders can be found playing in
forest fires, lava flows, fire pits, and other areas of extreme heat. They usually
appear on the Prime plane for a purpose, and if in the middle of a task they do
not take kindly to being interrupted.
Ecology: These fiery creatures' ichor is useful in the creation of potions of fire resistance, and the metal of their spears can be used to create rings of fire resistance.
Some sages say that fire snakes are larval salamanders. Fire snakes, colored
in shades from blood-red to orange, are always found in fires. Some large
permanent fires contain 1d6 of these creatures, though in smaller, temporary fires
like fire pits and oil bowls, there may be but one snake. The only treasure the
snakes have is the gems they often accumulate.
Since their color matches their surroundings, they can surprise opponents
easily (-4 penalty to opponents' surprise rolls). Their bite inflicts 1d4 points of
damage and injects a mild venom that causes paralyzation of the victim for 2d4
turns unless a saving throw vs. poison is successful.
|NO. OF ATTACKS:
||2-12, 1-6 (weapon)
||+1 or better to hit
||Immune to fire
||M (7' long)
||S (2'-3' long)