Hovering on Death's Door (Optional Rule)
You might find that your campaign has become particularly deadly. Too many
player characters are dying. If this happens, you may want to allow characters to
survive for short periods of time even after their hit points reach or drop
When this rule is in use, a character can remain alive until his hit points
reach -10. However, as soon as the character reaches 0 hit points, he falls to
the ground unconscious.
Thereafter, he automatically loses one hit point each round. His survival from
this point on depends on the quick thinking of his companions. If they reach
the character before his hit points reach -10 and spend at least one round
tending to his wounds--stanching the flow of blood, etc., the character does not die
If the only action is to bind his wounds, the injured character no longer
loses one hit point each round, but neither does he gain any. He remains
unconscious and vulnerable to damage from further attacks.
If a cure spell of some type is cast upon him, the character is immediately restored to
1 hit point--no more. Further cures do the character no good until he has had at least one day of rest. Until
such time, he is weak and feeble, unable to fight and barely able to move. He must
stop and rest often, can't cast spells (the shock of near death has wiped them
from his mind), and is generally confused and feverish. He is able to move and
can hold somewhat disjointed conversations, but that's it.
If a heal spell is cast on the character, has hit points are restored as per the spell,
and he has full vitality and wits. Any spells he may have known are still
wiped from his memory. (Even this powerful spell does not negate the shock of the
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