Story goals are objectives the DM sets up for an adventure. Rescue the prince,
drive away a band of marauding orcs, cleanse the haunted castle, find the
assassin of the late queen, recover the lost Gee-Whiz wand to save the world--these
are all story goals.
When the DM sets up a story, he decides how many experience points he thinks
the player characters should get for accomplishing the big goal. This must be
based on just how difficult the whole adventure will be. If the characters
successfully accomplish this goal (which is by no means guaranteed), they will earn
this bonus experience.
Sometimes the DM might not have a clear idea of what the goal of a particular
adventure is. In such a case the players can sometimes provide the goal, or at
least a clue. Listen to what they think they are supposed to do or what they
want to do. These can then become the goal of the adventure. Again, assign
experience points based on difficulty if they accomplish this.
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