First, whenever a character attains a new spell level, allow the player one
new spell immediately. You can choose this spell, let the player choose it, or
select it randomly.
The rationale behind this is simple: All the long hours of study and reading
the character has been doing finally jells into something real and
No roll is needed to learn this spell, unless you allow the character to
choose it. If the character is a specialist in a school of magic, the new spell
should be from that school--if there is a spell available.
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