Finally, you can allow the player character to start with 3d4 (or up to the
limit of his Intelligence) 1st-level spells. Two of these are automatically read magic and detect magic, which all wizards learn as part of their training. The remaining spells can
either be chosen by the player, determined randomly, or selected by you.
If you select the spells, be sure to give the player a fair mix, allowing him
to do a variety of things. Try to ensure that the player has a few of the
spells he really wants.
If the character is a specialist in a particular school of magic, you should
allow him to know one spell of his school automatically along with read magic and detect magic. All other spells must be checked for normally or discovered.
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