Character Classes in Your Campaign

While the character discussion above provides a structure for adventurers in the game, your own campaign might be quite different. For example, there is no rule that says mages can't form strong guilds. Such a group would have a profound impact on the campaign world, however. With their magical might, they could control virtually any facet of life they chose--politics, trade, class structure, even private behavior. Such a group would alter the amount of magic in your campaign and who possessed it.

Organized mages might even attempt to limit the activities of those who present a threat to their power, such as adventurers. Whenever you alter the balance of the character classes, be sure you consider what the changes could do to your campaign.

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