0-Level Hit Points by Title
Some players think it is unrealistic that a typical peasant can be killed by a
single sword blow, a fall from a horse, or a thrown rock. In the real world,
people can and do die from these causes. At the same time, however, others
survive incredible injuries and wounds.
When it is necessary to the success of an adventure (and only on extremely
rare occasions), you can give 0-level characters more hit points. The situation
could have come about for any number of reasons: magic, blessings from on high,
some particularly twisted curse (the peasant who could not die!)--you name it.
It is also useful to make important NPCs, such as 0-level kings or princes,
tougher than the average person. This is particularly important in the case of
rulers, otherwise some crazed player character is going to overthrow the campaign
kingdom with a single swipe of his sword. This is normally not a desirable
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